---
title: MIND Research Institute’s ST Math Named Best Game-based Education Solution by EdTech Digest
description: MIND Research Institute’s ST Math Named Best Game-based Education Solution by EdTech Digest
---

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# News

ST Math moves beyond the novelty and gimmick of teaching technologies, reminding us that smart boards, shiny gadgets, and flashing lights are less important than good teaching.

Forbes.com, Beyond Gamification:  
 Cutting-Edge Technology Meets Alternative, Progressive Education

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# MIND Research Institute’s ST Math Named Best Game-based Education Solution by EdTech Digest

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Irvine, Calif., Mar 25, 2016 MIND Research Institute’s ST Math® program, currently used by more than 1 million students across the country, has won the 2016 Cool Tool Award for Best Academic Gaming Solution from [EdTech Digest](http://www.edtechdigest.com/).

[ST Math](https://info.mindresearch.org/stmath/) was created nearly two decades ago -- a true pioneer in what has now become a very crowded education technology market – and has continuously evolved to expand and meet the changing needs of schools. Yet ST Math still stands out among competitors and newcomers for its uniquely visual and conceptual game-based approach to teaching math standards.

"The edtech sector has experienced tremendous growth in the past several years, and there is also tremendous quality of products and very talented people out there,” says **Victor Rivero**, who oversees the awards program as Editor-in-Chief of EdTech Digest. “These honorees are among edtech's best and brightest."

ST Math has impacted 2.3 million students over the years, and repeatedly proven in districts across the country to [double and even triple growth in math proficiency](https://info.mindresearch.org/results/). Developed by neuroscientists, the ST Math instructional software program provides visual, computer-based math games designed to support deep understanding of math concepts. Students use ST Math on computers or tablets, with teacher facilitation and in a blended learning environment. Because the program doesn’t rely on language proficiency or prior math success, it’s accessible for English Language Learners and children with learning disabilities, and scaffolded to provide challenge at all levels.

“We are pleased to have ST Math recognized as the Best Academic Gaming Solution,” said ST Math creator and MIND Research Institute CEO **Matthew Peterson, Ph.D**. “We strive to make the program as effective as possible in not only improving students’ understanding of math concepts, but also fostering perseverance and productive struggle.”

ST Math is MIND Research Institute’s flagship program and the cornerstone of its mission to ensure that all students are mathematically equipped to solve the world’s most challenging problems.

Last year, ST Math was named the SIIA’s CODiE Award for Best Game-based Education Solution and District Administration’s “Top 100 Products” honor. MIND Research Institute was also named a Bright Spot in Hispanic Education by the White House Initiative on Educational Excellence for Hispanics, in recognition of the significant impact the program has had among underserved students and English Language Learners. Previous awards for ST Math include the 2012 STEM Innovation Award from the Silicon Valley Education Foundation, the 2012 Readers Choice Award by eSchool Media, Inc., the 2009 EdNet Pioneer Award and the 2009 Teachers’ Choice Awards for the Classroom.

**MIND Research Institute**  
MIND Research Institute is a neuroscience and education social benefit organization, dedicated to ensuring that all students are mathematically equipped to solve the world’s most challenging problems. MIND's distinctive visual approach to math and problem-solving is the basis of its innovative, research-proven ST Math® programs for elementary and secondary schools. The visually-based ST Math program has been shown to [double and even triple growth in math proficiency](https://info.mindresearch.org/results/). MIND's programs currently reach one million students and 39,000 teachers at 3,100 schools in 43 states and the District of Columbia. For more information, visit [www.mindresearch.org](https://info.mindresearch.org).

Download our corporate backgrounder [here](https://2024.mindresearch.org/hubfs/MINDResearchInstitute_Feb2017/Docs/CorpBkgr_CP-GN-004-160202_Web.pdf).

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 / November 18, 2014

## [D.C. Public Schools To Expand Blended Math Program](https://2024.mindresearch.org/news/d.c.-public-schools-to-expand-blended-math-program)

[Read More](https://2024.mindresearch.org/news/d.c.-public-schools-to-expand-blended-math-program)

 / November 13, 2014

## [Research Shows Gains in ST Math Use](https://2024.mindresearch.org/news/research-shows-gains-in-st-math-use)

[Read More](https://2024.mindresearch.org/news/research-shows-gains-in-st-math-use)

 / November 13, 2014

## [Trends | Impact of EdTech on Math Scores](https://2024.mindresearch.org/news/trends-impact-of-edtech-on-math-scores)

[Read More](https://2024.mindresearch.org/news/trends-impact-of-edtech-on-math-scores)

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